

Pokémon TCG - Electrode (Trading Card Game Classic 011 CLC)
Electrode
This listing features a direct scan of the actual card you will receive.
| Set | Trading Card Game Classic |
| Card Number | 011/034 |
| Deck | Charizard Deck (CLC) |
| Category | Pokemon |
| HP | 80 |
| Type | Lightning |
| Stage | Stage 1 |
| Ability | Buzzap — Once during your turn, you may Knock Out this Pokémon and attach it to 1 of your other Pokémon as a Special Energy card. While this card is attached to a Pokémon, it provides every type of Energy but provides only 2 Energy at a time. This Pokémon Power can’t be used if this Pokémon is Asleep, Confused, or Paralyzed. |
| Attacks |
Thunder Jolt [LL] — 50 Flip a coin. If tails, this Pokémon also does 10 damage to itself. |
| Weakness | Fighting ×2 |
| Retreat Cost | 1 |
| Illustrator | Keiji Kinebuchi |
| Tournament Legal | No — this card cannot be used at official tournaments |
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Electrode
This listing features a direct scan of the actual card you will receive.
| Set | Trading Card Game Classic |
| Card Number | 011/034 |
| Deck | Charizard Deck (CLC) |
| Category | Pokemon |
| HP | 80 |
| Type | Lightning |
| Stage | Stage 1 |
| Ability | Buzzap — Once during your turn, you may Knock Out this Pokémon and attach it to 1 of your other Pokémon as a Special Energy card. While this card is attached to a Pokémon, it provides every type of Energy but provides only 2 Energy at a time. This Pokémon Power can’t be used if this Pokémon is Asleep, Confused, or Paralyzed. |
| Attacks |
Thunder Jolt [LL] — 50 Flip a coin. If tails, this Pokémon also does 10 damage to itself. |
| Weakness | Fighting ×2 |
| Retreat Cost | 1 |
| Illustrator | Keiji Kinebuchi |
| Tournament Legal | No — this card cannot be used at official tournaments |












